Xolotl - Ludum Dare 36 Mac OS
A downloadable game for Windows and macOS
Story
MEGATON has now been updated with Linux 64-bit and Mac OS X ports.-To run the Linux port, you need to install libsfml with your packet manager.-To run the Mac OS port, right click (or hold down CTRL and left click) on the app and choose Open and confirm that you want to run a third-party application. Friday Night Funkin' is a rhythm game programmed by Ninjamuffin99 with soundtrack by Kawai Sprite and artwork by PhantomArcade and evilsk8r. It can be downloaded on Itch.io for Windows, Mac OS, and Linux devices or played on Newgrounds for free. › Verified 4 days ago › Get more: Games View Games.
An evil monster has invaded your village, razed homes and burned everything down! Your fellow villagers have charged you, the local hero, Sam, with the mission of eliminating this evil monster, Josèphe Kafka, and his minions! Take your trusty crossbow with you as you enter his lair to complete your mission and save your village from his reign of terror! Be careful of his obsequious guards and archers and the smog from the constant burning!
Controls
- Move - Arrow Keys
- Shoot - Z
- Restart Game - R
- Quit to Main Menu - Escape (While in game)
- Quit to operating system - Escape (While on Main Menu)
- Take Screenshot - F1
Help
- Made for Ludum Dare 36 for the theme 'Ancient Technology.' Developed in 48 hours so please forgive me if there are bugs. If you do encounter any, please leave me a comment or contact me via Twitter so I can fix them asap.
- This game has no save feature.
- Screenshots are saved to your C:Users%USERNAME%AppDataLocalCrossbowAssassin in Windows and your current working directory on Mac OS X.
- Sorry, Linux lovers, I don't have a Linux machine so I am unable to compile a Linux build.
- If the Mac build doesn't run, refer to this page to get it running.
About
Inspired by some recent hazy events in my country (brownie points if you manage to get the references) and Warren Robinett's classic Adventure, I decided to make a similar maze action-adventure game for my first Ludum Dare. I had a blast!
Crossbow Assassin was made in GameMaker: Studio, Bxfr, Bosca Ceoil, coffee, pen and paper and music that's 130bpm or faster.
Status | Released |
Platforms | Windows, macOS |
Author | Doppp |
Genre | Action, Shooter |
Made with | GameMaker: Studio |
Tags | 2D, Action-Adventure, Boss battle, GameMaker, Ludum Dare 36, Shoot 'Em Up, Top Down Adventure, Top down shooter |
Download
Ludum Dare 48
Click download now to get access to the following files:
Ludum Dare Jam
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I originally posted this on April 9, 2013 on my blog on Gamasutra. Cross-posting here, as I should have done before.
I first learned of Ludum Dare last August. I wasn’t in time to participate, but I was able to play a wide variety of interesting games. That got me fired up — I definitely wanted to participate in December’s 48-hour compo (hereafter LD48). I hadn’t programmed in years, really, but I was signed up for an Intro to Computer Science MOOC and was pretty sure I would be capable of pumping out something come December.
Participating in Ludum Dare #25
When December and its LD48 came around, I was not at all confident in my abilities. I had successfully brushed up on basic computer science concepts and learned some new things, but the MOOC had been taught in Python instead of the C/C++ I originally learned in. I could do some things with Python, like perform computations and output things to IDLE, but I had no clue how to do things like play sound and draw graphics. To make things worse, I live in Japan, which meant that the event would be starting at noon on Saturday for me. In order to be functional for work on Monday, I needed to get to bed around midnight on Sunday, leaving me with only 36 hours to make my game. In short, my limitations were many. Read more…