Genesis in 5 minutes with Creature Creator from Spore

The premise of Microcosmic GodSpore is both simple and complex: life from start to finish. Will Wright of Sims fame has created a game so sweeping that you really have to wonder if it can be pulled off. Broken into five distinct phases of game play: tide pool, creature, tribal, civilization, space, you play god—though it's more the watchmaker than the Zeus-type throwing lightning bolts and taking the shape of animals to have sex.

Spore has also been in the news for the Mac this year. A mobile component of the game was previewed for the iPhone as part of the Apple Event in March. Before that, at Macworld Expo 2008 the Creature Creator was up and running, and now it's available as a demo to download. That's the good news. The bad news is the system requirements will be keeping more than a few Mac users from playing iGod.

Spore Creature Creator for Mac OS X Create your own creatures for use in the upcoming strategy/sim game Spore. Last updated: December 18, 2008. Developer: EA Games. Creatureswas originally published for two platforms - Windows 3.1/95, and MacOS 7.5, but the latter port was of a low quality and suffered from many bugs. It should be noted that the game does not run on modern Mac machines - it only works on a Power Macintoshrunning System 7or Mac OS 8. The player is physically represented in the world as an avatar-like creature, which takes the form of a giant anthropomorphic ape, lion, wolf, turtle, cow, or tiger. The creature can grow to an immense size, and adopt a good or evil persona. They develop their character as the player rewards or punishes their actions. At US$29.99, it allowed adventurous Mac users to sample Apple's new operating system and provide feedback for the actual release. The initial version of Mac OS X, 10.0 'Cheetah', was released on March 24, 2001. Older Mac OS applications could still run under early Mac OS X versions, using an environment called 'Classic'.

  • Mac OS X 10.5.3 Leopard or higher
  • Intel Core Duo Processor
  • 1024 MB RAM
  • ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
  • At least 260MB of hard drive space for installation, plus additional space for created creatures.

PPC Graybeards, no Spore for you. And not for you Mac mini owners, and anyone who purchased a MacBook before late last year, as 'this game will not run on the GMA 950 class of integrated video cards.' For those left, you can run the Spore demo, but with a few restrictions that will make you feel like the second-class gaming citizen that you, as a Mac user, are.

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My first disappointment was that Creature Creator only runs in full-screen mode if you don't read the directions. As Open Forum member Muriac pointed out, Command+Return toggles between full screen and whatever resolution you have it set at. Running at 1680 x 1050 does require full-screen mode to access the settings menu, though. The Mac version started up at a default resolution of 1024 x 768, which stretched like crap on an iMac at 1680 x 1050. Once I fixed that and cranked up the graphics, Spore looked and ran great on a 2.0 GHz Core Duo iMac, at least as much of it as I was able to run.

Unfortunately, the demo only allows you to choose a few parts when creating your creatures. You need to pay $10 to get the fully functional game, which will be included as part of Spore when it is released later this year. You can still create creatures and share them with the central database now—a big part of game play in Spore—but creatures created on Windows PCs with the paid version of Creature Creator will be better. The web page states that you will be able to buy Creature Creator for the Mac soon, but I might just wait for the full game to be released. After all, waiting for platform equivalency is as much a part of Mac gaming as the playing.

UPDATE:TUAW is reporting a reader named Clancy found a fix for running on GMA 950 Macs.

The Creature Mac Os X

  1. download trial
  2. click show package content
  3. open resources folder
  4. open tginstall.plist in Property List Editor (Having xcode installed helps)
  5. Click the root triangle
  6. scroll down to InsufficientRenderers
  7. Change Intel GMA 950 OpenGL Engine to Intel GMA 850 OpenGL Engine (or something lower)
  8. Save and run the installer

Let's hear it for vigilant readers!

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