POWER PLAYER Mac OS
All versions of Mac OS X that were made to run on PowerPC systems (with the exception of Leopard) had a Mac OS 9 emulation layer called 'Classic'. It allowed Mac OS X to run Mac OS 9 applications that weren't updated to run natively on OS X (known as carbonization based on the Carbon API). I have a Power Mac G5 which uses Mac OS 10.4.11 I used to have Flash Player working OK on my Mac I no longer have that version installed.I wish to download a suitable version but can't from your website. Big problem is that my Power Mac 5 does't have an Intel processor as you know. Can you please help me to-day.
Power Pete | |
---|---|
Developer(s) | Pangea Software |
Publisher(s) | MacPlay |
Platform(s) | |
Release | 1995 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
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Power Pete is an overhead view 2D shooter developed by Pangea Software and published by Interplay under the MacPlay brand name. It was released in 1995 and packaged with Mac OS 7 on new Macintosh Performa computers. The player's character is an action figure named Power Pete who has to save the fuzzy bunnies of the doll department from the bad toys while progressing through the fifteen levels of the game.
It won Best Arcade Game of the Year for 1995 from Macworld,[1] and was a runner-up for MacUser's 1995 Best Action Game award.[2]
Pangea regained the rights to Power Pete in 2001 and re-released it in upgraded form as shareware with the name Mighty Mike, also providing a demo version of the game available to download. Afterwards the developers decided to make the game entirely free through the public release of the product key to unlock the full version of Mighty Mike on the official game's website. It is not compatible with Intel-based Macs.
Plot[edit]
The story of Power Pete revolves around the title character, Power Pete. Power Pete is an action figure residing in a toy store. After the store closes, all of the toys come alive and chaos ensues. A group of plush rabbits escape from their bin and scatter throughout the store, helpless against the hordes of the more dangerous toys. The only one able to save them is the most popular toy in the store, the action figure Power Pete. Power Pete begins a crusade to try to find and save the rabbits. The other toys in the store, whose sales have been eclipsed by those of Power Pete, are less than happy to see the action figure and spend the game trying to hinder his efforts. Power Pete is aided however by the variety of weapon accessories designed for the Power Pete model that are found throughout the store.
Power Player Mac Os X
Gameplay[edit]
Since the game is based on the premise of being inside a toy store, the game levels correspond to departments in the context of geographics. Each level is further divided into three sections. The number of departments a player sees is dependent on the difficulty level setting. While only three departments are available on easy, four are available on medium, and all five can be played on hard.
The player moves about each area shooting bad toys and rescuing fuzzy bunnies. Fuzzy bunnies are rescued by walking up to them. Once Power Pete rescues all the fuzzy bunnies the player can move on to the next area. The harder levels and departments have more powerful weapons and more resilient toys. When a bad toy is shot enough times with a powerful enough weapon, it explodes showering confetti and jawbreakers, which can be collected like coins in Super Mario Bros. Sometimes a power-up will appear where the destroyed toy used to be. This can be either ammo or a special power-up. Weapons and ammo aren't collected separately in the game, so having ammo means having the weapon. Special power-ups have temporary effects and include 'fire in the hole' (many small explosions everywhere), invulnerability, an expanding ring of fire, an enemy freezer, or superspeed. The jawbreakers and power-ups created upon destruction of a toy disappear after a few seconds.
There are power-ups spread throughout the different areas of each department that won't disappear until activated. Power-ups activate immediately when Power Pete walks over them. There is a fuzzy bunny radar screen that shows the position of nearby bunnies relative to the player, although the lay out of the game map makes it extremely difficult to reach some otherwise nearby bunnies. Unless the game is set to the easy difficulty setting there are doors or barriers marked with colored dots in each area. The player must collect correspondingly colored keys spread around each area to unlock them. Keys are picked up like other power-ups. Collected keys display in a special section of the status bar until they are used, at which point they disappear. The keys for each department look different in each department. They are, in order from first to last: hammers, keys, bombs, tickets, or radio controls.
Power Pete starts out with four health hearts per life. Each time Power Pete is hit by a bad toy, he loses a heart. The number of starting lives varies depending on the difficulty setting the player chose at the beginning of the game. Power Pete can replenish his health by eating food power-ups that are found throughout the game, one heart per-power up. Food can't be picked up if Power Pete is already at full health. If the player collects 200 or more jawbreakers in an area Power Petes maximum health hearts per life will increase by one heart, up to a maximum of eight, at the beginning of the next area or department. Extra lives are gained by finding hidden 'FREE DUDE!' Power Pete action figure power-ups and by reaching certain score thresholds. Points are awarded during gameplay for shooting bad toys. Upon completion of an area, points are awarded for jawbreakers and fuzzy bunnies collected in that area.
Power Pete includes a variety of weapons available to the player. Each has its own advantages and drawbacks.
Reception[edit]
The 1996 edition of The Macintosh Bible called Power Pete 'truly pleasurable' and 'a great deal of fun'.[3] Writing for Computer Games Strategy Plus, Peter Smith remarked, 'Mac owners don't have a lot of these full screen, fast paced arcade games to choose from, but even if they did I'd still give Power Pete a vigorous thumbs up.'[4]
References[edit]
Power Player Mac Os Download
- ^Levy, Steven (January 1996). '1995 Macintosh Game Hall of Fame'. Macworld. Archived from the original on January 2, 2003.CS1 maint: discouraged parameter (link)
- ^Myslewski, Rik; Editors of MacUser (March 1996). 'The Eleventh Annual Editors' Choice Awards'. MacUser. 12 (3): 85–91.CS1 maint: extra text: authors list (link)
- ^Judson, Jeremy, ed. (1996). The Macintosh Bible (6th ed.). Peachpit Press. p. 619. ISBN0-201-88636-7.
- ^Smith, Peter (December 1995). 'Arcade Review; Power Pete'. Computer Games Strategy Plus (61): 170.
External links[edit]
Apple Archive
A 'Best of Apple Archive'Article
- 2004.12.03
Due to the lack of two monitors, I haven't been using myblue & white G3 very often in thepast few months, but I decided to switch it on earlier this week tosee if I could open a file that a friend had sent a while back.
It was a Windows Media file, and I hadn't been able to open itbecause the version of Windows Media Player I had was apparentlytoo old. Not a big deal - just download the new version of WindowsMedia Player and I'm all set.
Except that when I went to Microsoft's website, the latestversion of Windows Media Player available for Mac OS 9, whichwas installed on the G3, is version 7.1. Unfortunately, it isversion 7.1 that says it's outdated.
At this point it wasn't so much that I cared about opening thefile from my friend; it was more about being able to open otherfiles in the future. I had brought my OS X 10.3 CDs to Montrealwith me and decided that this was a good time to attempt installingit.
When I had initially formatted my 40 GB hard drive, it was on mybeige G3, so I had created an 8 GBpartition in case I ever decided to install OS X. I never did,and OS 9 ended up getting installed on that volume.
This partitioning was oneof the reasons I didn't particularly want to install OS X onthe blue G3. OS X likes to use up a lot of hard drive space,and applications are fairly large. However, it ended up working outto my advantage. I left OS 9 and the OS 9 applications onthe 8 GB volume, and cleared out the remaining 30 GB or sovolume for OS X.
I booted from Install CD 1, and everything went smoothly. Inabout 25 minutes I had the OS X desktop up and proceeded to dosome software updating. But I got a 'Your computer has crashed,please restart it now by pressing the power button' message just asthe 10.3.6 update was completing. I restarted - unluckily, thesystem had been corrupted (fsck &endash;y &endash;fcouldn't find any errors on the disk itself), so I was forced to doan 'archive and install' just to get back to 10.3.
I don't think I'll be trying to update it again anytimesoon.
I was afraid the RAM might be to blame, but I used it forseveral hours with no problems whatsoever. The old G3 wasn'tterribly slow, with the exception of some of the visual effects.The video card is old, so I wasn't expecting it to be too fast.
For a 350 MHz processor, things load quickly, and while browsingthe Internet isn't quite as fast as on my PowerBook or my PC, it'snot exactly intolerable.
I upgraded Windows Media Player to version 9, and the file Iwanted to check opened just fine.
One thing I noticed is that when upgrading from 9 to X, if youhad any icons that were image previews in OS 9, the size ofthe preview is not increased in OS X. In fact, they'redecreased! This is annoying, at the very least. Because they'resmaller, trying to find a place on which to double click the filebecomes a real pain.
Power Player Mac Os 11
However, because of the partitions, I can still boot into MacOS 9 and have everything exactly like it was before if I sochoose. I somehow doubt that I'll be doing this very often, if atall.
So far I haven't found anything that doesn't open in OS X,except for my ProTools project files. I've since gotten Cubase forOS X on my PowerBook, which I've found to be slightly betterthan ProTools, in my opinion. All of my recent projects are on thePowerBook, and I really have no need to access the older ProToolsfiles on the G3.
Now that the software's updated enough for 2004, the questionthat remains is, 'How much longer will the hardware be trulyusable?' I guess I'll just wait and see.
Apple Archive articles copyright©2000-07 by Adam Robert Guha. Low End Mac is an independent publication and has not been authorized,sponsored, or otherwise approved by Apple Inc. Opinions expressed arethose of their authors and may not reflect the opinion of CobwebPublishing. Advice is presented in good faith, but what works for onemay not work for all.
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